Hued; It’s Centred That; Can’t Unsee
Wednesday has been a “break” day for the past couple months as I try to get a bit of grass touching in, but with the release of gpt-oss, and Ollama + OpenAI’s collaboration on making it avaiable via Ollama on day 1 I just had to try it out on the Drop’s TL;DRs. So I re-created my OG Modelfile to use gpt-oss and ran a bunch through it. The quality was excellent, but boy howdy is it “sluggish” even on the maxed out M4 Mini.
So, we have a Drop today, and it’s all about some quick diversions, each of which doubles as an edcuational exercise.
TL;DR
(This is an LLM/GPT-generated summary of today’s Drop using gpt-oss-20b with my OG TL;DR Ollama Modelfile.)
- Hued is a daily browser-based color puzzle where players guess a target hue in up to three attempts, fostering color perception and offering an archive of color backstories (https://playhued.com/)
- It’s Centred That is a quick online game that tests your eye for visual precision by deciding if dots are perfectly centered, highlighting the importance of micro-alignments in design (https://avark.agency/designers-eye/)
- Can’t Unsee is a web-based game presenting two similar UI/UX designs to choose the most correct, sharpening attention to detail and design standards (https://cantunsee.space/)
Hued

Hued is a daily browser-based color puzzle that challenges visitors to match a specific color using up to three guesses each day. The core game mechanic is simple and uniquely focused on color perception and precision: you open the game, see a colored box or hue, and must input color codes or make selections to try and exactly replicate the target color in as few attempts as possible, with a max of three. Each new day features a different color, and you only get one puzzle per day, which is intended to foster a ritualistic or routine element reminiscent of games like Wordle, but entirely about color instead of words or numbers.
The game is as much about exploring and developing one’s sensitivity to hue, saturation, and brightness differences as it is about simply winning. Once the day’s puzzle is completed (or failed), you can explore an archive of the featured colors—each with its own backstory or inspiration. These explanations often connect the hue to real-world references (such as “Pink Lemonade,” inspired by the sweet, slightly surreal shade of the drink, or “Cardinal,” based on the plumage of the northern cardinal bird). However, as of now, past puzzles are not replayable, and the archive is for browsing past colors and their cultural or natural significance, rather than for further gameplay.

Hued’s focus is on color intuition and learning, designed to help us improve our ability to see and distinguish tones that might seem indistinguishable at first glance. Its daily structure and the often poetic naming and sourcing of each hue encourage returning and reflecting on subtle color nuances rather than simply racing to optimize play.
You can easily burn ten minutes or more by obsessing on precision swiping to find the perfect hue+saturation combo. (I can’t imagine where I came up with that estimate, as I totally did not burn ten minutes to get my 93% for “Radish”. Nope. Not me. Never!)
It’s Centred That

“It’s Centred That” is a simple online game that tests your eye for visual precision. You’re shown ten shapes with dots and have to decide if each dot is perfectly centered. Answer with a 😊 for yes or a 💩 emoji for no. Get it right and you advance, but one wrong answer ends the game.
The whole thing takes just a few minutes and has a playful, slightly irreverant tone. Miss a question and it tells you “You Suck,” encouraging you to try again. Beat all ten levels and you’ve proven you have a sharp designer’s eye.
What makes this more than just a quick distraction is how it highlights something fundamental about design: tiny details matter enormously. Being “centered” seems straightforward, but it’s actually where our visual intuition meets precise measurement. The game makes you think about how we perceive balance and why getting these micro-alignments right is so important for good design.
If you have “off center OCD”, you will likely excel at this game. Be warned: some of the dots are just super slightly off-center. So, try not be too quick on the yes/no taps.
Can’t Unsee

Can’t Unsee is another web-based game designed to test and improve our attention to detail in user interface (UI) and user experience (UX) design. The core gameplay consists of showing players two nearly identical design options—often based on mobile or web interfaces—and asking which is “most correct” according to best design practices or real-world standards.
The game is popular among UI/UX designers as a way to sharpen visual acuity, practice noticing subtle differences in design elements such as alignment, contrast, spacing, font choices, and color use, and understand common standards or patterns in design. While some aspects are objective (e.g., alignment, spacing), other questions may be more subjective, reflecting common or preferred industry practices rather than fixed rules.
While the game can help develop a critical “designer’s eye”, I’ve found that it also surfaces some new UI/UX patterns that can be useful to adopt into one’s own projects and is far more fun than scrolling through “theme” galleries.
FIN
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